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The City And The Stars Outer Worlds

If you completed Radio Free Monarch for Phineas (regardless if y'all also completed Signal Point in Space for Akande) y'all'll exist able to render to Phineas' Lab and tell him of your accomplishment. Having gained the intel he was after, he'll tell you the side by side phase of his programme: You need to head to Byzantium and steal the chemical Phineas needs to revive the Hope. These chemicals apparently accept been ordered past i Minister Clarke, one of the highest suits in the Board bureaucracy.

And so, travel to Byzantium, crown jewel of the colony and the Board'southward stronghold and steal an incredibly valuable batch of chemicals from Earth'south representative in Halcyon. Cake!

(1 of 3) When you arrive, Ellie will pester you, starting the quest The Low Crusade.

Render to the Unreliable and travel to Terra 2, landing on the newly-acquired Byzantium Freight Port Landing Pad. As you go to leave your ship y'all'll find Ellie waiting for you, who apparently has something she needs to say. Apparently she was born in Byzantium, and wants to visit her parents… and for some reason she wants you to come along, and she doesn't exactly want y'all to make a great commencement impression. In fact, she wants you to make a right boor of yourself. This starts the quest The Low Crusade, which you can see to whatever fourth dimension yous're willing to accept Ellie along with you to Byzantium.

Anyways, when you lot exit your ship at the Byzantium Freight Port Landing Pad, have a await effectually the expanse. You'll find plenty of loot strewn about this area, so search around and grab what you lot will, then search among the crates southwest of the landing pad to notice Phineas' contact, Carmen Imagawa. Later on indulging in some optional wrangling over codenames, she'll tell you that you need to seek out Minister Clarke, which is easier said than done, considering the man's something a recluse who rarely leaves his heavily guarded estate. She has surprisingly piffling useful information to share save that some of Clarke's guards hang around Billingsly'southward House of Inebriation - taking reward of ane may give y'all the take chances to get a cardinal to the firm.

From Carmen go along southwest to southwestern edge of the dock area to find a bay door. From here if you proceed westward then south yous'll reach the retiree processing surface area, where the luckiest of the unlucky plebs get subsequently winning a lottery granting them an like shooting fish in a barrel retirement on Byzantium. A cynical ploy to boost morale amid the majority of Halycon's workers who otherwise accept nothing to look forward to save a miserable, undignified death and burying in a rented corporate plot. Not much to see here, but if you search a shelf in the middle of the storage room you can find a Tossball to decorate the Unreliable with. On a surprisingly only slightly less atrocious note, you can instead head due west to find an lift which will take you lot upwards to Byzantium itself.

As can be expected from the largest city in Halcyon, at that place's a lot to see and do in Byzantium, including loot to find and quests to start. This was already covered in The Boob Masters, but we'd be remiss if we didn't include a like department for those who didn't align with the Lath. That said, it's all the same quests, simply starting from the opposite terminate of Byzantium, so if you already came to Byzantium by post-obit the Lath's quests, experience costless to skip to the "Meeting Minister Clarke" header below, where this quest will resume.

Exploring Byzantium

– From the elevator leading downwardly the Byzantium Freight Port Landing Pad, head northwest then southwest to reach an intersection, where yous should be hailed past Maverick Johnston, who volition offer you an audition, starting the quest At Fundamental. If you lot don't meet him here, you can find him in the Odeon Pictures building, which is northwest of the orrery in the heart of Prosperity Plaza.

(1 of 3) Youll observe Maverick Johnston looking for talent on the street corner.

– Go along down some stairs southwest of the intersection where you (may take) met Maverick Johnston to accomplish Paradise Plaza itself, which is dominated by the aforementioned orrery. From the orrery head w, northwest to find the Bijou'southward establishment, which is currently close. No thing, jump over a argue to the right (northwest) of the door to Bijous and search the southwestern wall to find a Poster yous tin can snatch to decorate your transport with.

– Along the northeastern terminate of the Prosperity Plaza you'll find the Forsythe Luxury Munitions shop, run by Winston Forsythe. Naturally you can buy a variety of weapons and weapon mods from him, including the unique weapons The Exterminator and Pink Slip, should you have an absurd amount of cash to burn.

– Return to the orrery in the eye of Paradise Plaza and form in that location head up some stairs to the southwest and turn left (southeast) to find Jolicoeur's Haberdashery. Inside you'll find Celeste Jolicoeur, the store's proprietor. She seems oddly enamored with y'all, and if you wade through her fawning compliments she'll offer to make an outfit worthy of you… if yous can find the right materials. This starts the job Makes Infinite Suits, Won't Travel. You can likewise buy armor and wearable from her, some of which can exist difficult to find otherwise, but none of which is technically a rare/unique item.

– From the orrery at the center of Prosperity Plaza head up some stairs to the northwest, then turn southwest and get upward a second flight of stairs to achieve Billingsly'southward House of Inebriation. You can talk to Mr. Billingsly if you want, but if y'all're not doing any of the Board quests, he'south got little to say. If you want any bodily service at the bar, you lot'll need to talk to the Bartender Mechanical.

– Also in Billingsly's House of Inebriation you'll find Guard Mayfield, who is quite proud of his new job as ane of Government minister Clarke's bodyguards. Pressing him for information will cause him to reveal that he doesn't actually know much nigh Clarke, simply he does accept a key to Clarke's estate. If you pour three bottles of Spectrum Vodka downwards his throat (you'll demand Ellie in your party, or yous'll need to pass a [Persuade 40] or [Medical 40] check to get him to drink a tertiary fourth dimension), he'll get sick, head to an adjacent room, and dice. Oops. But you can boodle him for his Minster'due south Estate Key, bypassing the locked door at the dorsum of the manor [Lockpick sixty]. This will make sneaking into Minister Clarke's manor trivially less difficult, for what that'due south worth.

(one of 2) Alonzo Vallejos volition give yous the quest All Halcyon in a Day.

Alonzo Vallejos volition give y'all the quest All Halcyon in a Day. (left), While an incompetent, serial-obsessed homo named Giles Molina will give y'all the quest Cupid of the Laboratory. (right)

– Leave the bar and render down the stairs to the northeast, and once back on the route caput a few steps farther down the street to the northwest, only to find a tunnel to your left (southwest). Keep this tunnel in mind, as it leads to an elevator which will have yous down to the maintenance tunnels, but beginning proceed north to reach the Bureau of Exploration edifice. Inside you lot tin talk to Alonzo Vallejos to start the task All Halcyon in a Mean solar day.

– Render outside and backtrack downwardly the street a brusque altitude southeast to the passage leading to the lift that in turn leads to the maintenance tunnel area. Caput southwest down this tunnel to find the aforementioned elevator, nearly which is one Giles Molina. Offer to wait for his sprats and to start the quest Cupid of the Laboratory. If you're keen on making The City and the Stars easier, completing this quest isn't a bad thought, if for no better reason than it gives you an excuse to plunder the maintenance tunnels.

– Well-nigh the lift to the maintenance tunnels you can also notice a door leading to the back expanse of the Halcyon Parcel Service building - HPS for curt. While you don't have an alibi to come hither just yet, you can actually bypass a trivial phase of the quest The City and the Stars past doing so. Head into the HPS building, wait for a guard to laissez passer, then pick the locked door [Lockpick 60] ahead to reach the packet storage room. Search a shelf to find a Packet for Minister Clarke which volition give you an excuse to enter his manor.

– Some other item that'll help you infiltrate Minister Clarke's estate can be institute nearby. From the elevator to the maintenance tunnels head southwest to attain a walkway near the canal. Turn southeast and head through a tunnel and go on by a vending auto to discover two guards talking, one of which is sitting. Search under the bench one is sitting on to find a UDL Identity Cartridge. They probably shouldn't only exit these things out in the open…

– Turn around and follow the canal northwest and head upwardly some stairs to find yourself near a bridge spanning said canal. If y'all plough right (northeast) and caput downwardly some stairs you'll find the Odeon Pictures building to the left (northwest), where you can outset the quest At Central by talking to Bohemian Johnston, if y'all haven't already.

(1 of two) Y'all tin observe a UDL ID Cartridge nether a bench virtually the canal.

You can notice a UDL ID Cartridge under a demote near the canal. (left), A spoiled socialite named Hortense Ingalsbee will give you the quest Why Call Them Back From Retirement? (right)

– On the other hand, cross the bridge to the southwest and achieve the Estates District. At an intersection yous can turn right (northwest) to discover the Fenhill Estate, where you'll demand to take Ellie for the quest The Low Cause. On the other manus, if you plow left (southeast) at this interaction you lot'll find a woman named Hortense Ingalsbee, who seems dreadfully concerned about Byzantium existence infested with people of improper station… including you lot. Talk to her and after enduring some obnoxious chatter with her inquire "What's incorrect with more people coming to Byzantium?" to get her whining about early retirees to discover out what this is really all virtually. Agree to aid her to start the quest Why Call Them Back From Retirement?.

– Keep going southeast and you'll find Minister Clarke'south residence, which is guarded by some corporate troopers. You won't necessarily know what this place is, of course, just yous can play tricks the information out of a guard with a [Persuade 25] bank check. This is the identify you're looking for, and is a fine betoken at which to plough your attending from exploring Byzantium to the job at hand (bold you don't desire to go and complete any of these new side quests get-go, of class). Don't worry almost Acropolis Commune - you'll get there in due fourth dimension. For at present, nonetheless, permit's discuss meeting Minister Clarke.

(one of three) Talk to the guard guarding the front door and hell plant an idea of how to get into the estate.

Meeting Minister Clarke

Minister Clarke'due south manor is along the southern end of the Estates District, just head southwest from the elevator you ascended from the landing pad to attain the Prosperity Plaza orrery, and so follow the route northwest and upwardly some stairs to reach a four-way intersection, at which turn southwest once more, caput up some stairs and cross the bridge into the Estates Commune. From the next fourway intersection merely head southeast. Now that nosotros're all in the aforementioned place (just follow the quest marker!), it's fourth dimension to talk over how to make it.

First, you tin can talk to the baby-sit outside and trick the identity of the location out of him with a [Persuade 25] check. Not besides brilliant, this lot. He'll besides mention a delivery from HPS, which will give you an objective - get the minster'southward package… err… bundle… from Halcyon Packet Service (HPS) and you'll take an alibi to enter his estate. Beats murdering all the nearby guards, at to the lowest degree.

To get to the HPS building (assuming you lot didn't do and then already while exploring Byzantium) cross the bridge back to the Prosperity Plaza district, go along northeast past Odeon Pictures to reach the nearby intersection, so plough southeast to find the HPS building to your correct (southwest). Enter and talk to the teller behind the left-most window and ask for Government minister Clarke's packet, which will lead to a string of irksome legalese about the lilliputian task at mitt… not that there shouldn't exist safeguards against criminals like you trying to steal the parcels of high-ranking politicians, simply… c'mon. Xxx-five years to get a form? How does any legitimate business organisation get done in this colony? Anyways, yous can ultimately attempt an [Intimidate 41] or [Persuade 41] check to get the parcel. Much success!

If you can't talk your style into getting your hands on this parcel (where take yous been spending you skill points?!) you lot tin can e'er just steal it. Leave the HPS building and head down the street to the southeast, stopping when y'all detect a tunnel to the right (southwest). Go down this tunnel to notice the elevator to the maintenance tunnels, and more chiefly, a back door to the HPS edifice. Enter the HPS edifice via this door, expect for a guard to pass, and then pick a locked door [Lockpick sixty] the reach the bundle storage room. Non only will you discover a skilful bargain of loot here, only y'all'll also discover the Parcel for Government minister Clarke.

Now that you've secured this parcel you should be able to return to the baby-sit at the front of Minister Clarke's estate, who volition now allow you to enter the estate.

(1 of two) Pour some Spectrum Vodka downwardly Guard Mayfields cervix

Pour some Spectrum Vodka down Guard Mayfields neck (left), and when he succumbs to inebriation, steal his central. (correct)

You don't demand to do annihilation else, simply in example you couldn't manage to get the parcel for whatsoever reason, we might besides cover alternative solutions. If y'all tin't get the bundle, yous're non going through the forepart door, and to access the side door you'll need to get by a locked door [Lockpick sixty]. If you can't choice the lock, never fear, you tin can detect a central. Make your style to Billingsly's Firm of Inebriation, where you'll find Guard Mayson. Chat with him and he'll brag about his new chore as i of Minister Clarke's personal guards, even going so far as to mention that he possesses a key. Afterward he mentions this, option the dialogue choice "How nigh I buy you a beverage to celebrate your promotion?" and cascade three bottles of Spectrum Vodka down his throat. If you accept Ellie in your political party, she'll interject to continue him drinking, otherwise you lot'll need to laissez passer a [Persuade forty] or [Medical xl] bank check. This is all a chip much for him, and he'll become lay down. Follow him and when he succumbs to his inebriation, loot him for his Minister's Estate Key. Scrap of work to avoid one rather easy Lockpick bank check, but there you become.

Getting a central to the side door is all well and good, but you've got to cross a practiced bit of restricted expanse to go there, and while sneaking past isn't likewise difficult, why bother if you don't have to? To this end you should await for some UDL ID Cartridges, and fortunately for you, there are ii y'all can find around Byzantium.

(1 of two) You lot can find a UDL ID Cartridge under a bench near the canal,

!

You lot can detect a UDL ID Cartridge under a bench nearly the canal, (left), while another tin be plant in a locker in the maintenance tunnels. (correct)

One tin exist establish in the maintenance tunnels nether Byzantium, just descend the elevator nether Billingsly'south to get there. You'll detect this UDL Identity Cartridge in a locker room nearly the heart of the surface area. Another can be found nigh the canal that divides Prosperity Plaza and the Estates Commune. From the elevator to the maintenance tunnels head southwest to reach a walkway near the canal. Turn southeast and caput through a tunnel and continue past a vending machine to find 2 guards talking, one of which is sitting. Search under the demote one is sitting on to find a UDL Identity Cartridge.

With one of these ID cartridges you lot should be able to just walk through the restricted area forth Government minister Clarke'due south estate, and with the primal you may take obtained earlier you can featherbed the locked door [Lockpick lx] to enter the firm. Once inside, caput upstairs to the second floor (if y'all came in through the side door you'll demand to go down a hallway to the due west, offset) and through a door to the left (due north). The place is itch with guards, by the fashion, albeit surprisingly lightly armored guards, merely guards nonetheless. If you lot're using your Holographic Shroud, wait to pass at least 1 dialogue bank check getting past, and if stealth is necessary… well, it'south going to accept some patience. Information technology's also worth noting that in the northwestern room on the upper floor you tin find a decorative Book you tin can steal on a counter. This is in a room just west of where yous'll find Minister Clark, who, of course, is in the northeastern-near room on the upper floor.

(one of three) Grab a decorative volume from Clarkes manor

Talk to Minister Clarke and, frankly, it doesn't matter what you say. Yous'll somewhen get to the chems that Phineas is looking for, which will cause Clarke to blame Minster Rockwell, who has apparently locked Clarke upwards in his house and has been conducting business in his name. On the plus side it means Clarke isn't your enemy, but he'south too impotent to be much of an ally, either. Was information technology a shameless ability grab, or is Rockwell hiding something?

Whatsoever the case, yous demand more information, and Clarke will tell you to sneak into Rockwell'south office in the HHC edifice to meet what y'all can find. To get into his erstwhile office, Clarke will requite you his Minister's HHC Access Card, and before you lot leave he'll also inquire you to use a terminal in the HHC building to transmit data to World, giving yous Minister Clarke's Data Cartridge for merely this purpose. This starts the task The Lying Earth.

If you got in by getting Clarke'due south Parcel, you can merely stroll out, otherwise you might want to exit via a door on the northern end of Clarke'due south office, which will lead you lot to a balcony exterior. You tin drop off the balcony onto lower structures and avert having to sneak by all the guards once more, simply yous'll probably take some damage doing so.

(1 of 2) Y'all can talk (or bribe) you way by Guard Stallworth

You tin talk (or bribe) you lot way past Guard Stallworth (left), or just walk on past if you have a UDL ID Cartridge. (right)

Breaking into the HHC Building

Minister Clarke doesn't know anything about the dimethyl sulfoxide, as apparently Chairman Rockwell has been making moves in Minister Clarke's proper name. Why he'd demand to do this is upwardly to debate - i would assume he'd be able to get his hands on whatsoever chemicals he wanted in his own proper name, but maybe he just wants a scapegoat. Either manner, y'all'll need to break into Chairman Rockwell'due south office in the HHC building to find out for sure, and while Minister Clarke was able to betoken you in the right direction and requite you the keycard to his office, obstacles yet remain. You lot know, like the well-guarded blockade at the archway to Acropolis District.

As usual, in that location are numerous style to go by this blockade and into the HHC edifice, at least one of which Minister Clarke mentioned. Beginning, however, the simpler options. If yous completed the quests Residual Due and The Boob Masters, you lot'll have met with Akande and gained admission to the Acropolis Commune already. Later all, in this case you'd be entering Byzantium via the HHC edifice, then yous can't rightly exist blocked from returning. In this case, you tin simply walk on in. That's information technology. No fuss, no muss, no sneaking, no worrying virtually guards. Like shooting fish in a barrel equally pie.

If you lot didn't complete the aforementioned Board quests, things are slightly more complicated. Having a silver tongue will, as usual, help you brand progress with little trouble. From Minister Clarke's estate caput up the street to the northwest to reach the 4-fashion intersection, and then head upstairs to the southwest, where you'll exist stopped at the gate to the Acropolis District by Baby-sit Stallworth. In that location are numerous means to proceeds access, the most obvious existence past passing a [Persuade 40] check followed past a bribe (this set us back around 2,000 Bits). On the other hand, if you say "I'm not looking for trouble. I just want in." you'll eventually come to a [Lie 65] check, which will ultimately get you lot admission to the Acropolis Commune regardless of what you say afterwards (the following [Science 25] [Prevarication 1] check is but bonus XP).

Failing whatsoever dialogue checks, some other solution may already exist in hand. If y'all obtained an ever-useful UDL ID Cartridge earlier, you can just waltz by the guards. Yes, Guard Stallworth will probably still pester you, but yous don't accept to achieve anything in your conversation with her. Once done talking, just walk past and the holographic shroud should practice its thing. Why they can't run across through this because they can run across you entering the restricted area and changing advent is field of study to debate, but as far as pure gameplay goes, it works. Just walk on through the rather pocket-sized restricted expanse (it just cover the archway to the Acropolis Commune) and stroll on into the HHC building.

If you didn't work with the Lath and you weren't able to talk your way past the guards or for some reason tin't just grab a UDL ID Cartridge, stealth is the concluding option. You're going to have to make your way through the maintenance tunnels and surface in the Acropolis District, so head on down and follow these directions from the elevator:

  • due south
  • west
  • southward
  • w (down some stairs)
  • north
  • west
  • southward (ignore the package service room)
  • west
  • northward (up some stairs)
  • west

This should take yous to the western end of the maintenance tunnels area, where you lot'll need to pick the lock to a door [Lockpick threescore] to accomplish a room containing a workbench to the north and an lift to the south. Go up the lift and when you lot surface in the Acropolis District, just make your way west upwardly some stairs to the HHC building. You don't even really have to sneak, at the restricted area only applies to the barricade and gate - the guards won't care even if you fire guns nearby.

At present that you're in the HHC building, caput south by a receptionist who has nothing of interest to say and over to a security checkpoint. Talk to the guard to the left, Guard Bachmeyer, and show off the credentials that Minister Clarke gave you to get past. This guard is really but here to prevent people who haven't washed any Board quests from getting access to the depths of the HHC edifice earlier talking to Government minister Clarke - not a serious impediment. In any consequence, he'll threaten to take away your weapons until corporate red tape and incompetence come up to your rescue, after which y'all'll exist immune to go along past the checkpoint and onto an lift to the south. If information technology'south not there, only printing a switch to summon it and wait a bit, information technology'll prove up shortly.

Once upstairs, you'll find Percival Platt to the n, whom has null of interest to say to you whether you've met him before (past following the Lath questline) or not. To the southwest you'll detect a locked door [Lockpick 100] which you can sneakily open up without getting defenseless, although the only reason to practice so is to grab some alcohol, smokes and 450 Bits on the flooring under the table. The room to the northwest, on the other hand, is Minister Clarke's office, which you can but walk up to and open thanks to the keycard Clarke gave you. Percival Platt will complain, but whatever response y'all requite him volition become him to get abroad - the [Lie 65] check is just for XP.

(one of 3) Grab a Broken Snowglobe off the floor

There's little of involvement in Minister's Clarke's office, but don't fret, as more interesting fare awaits nearby in Chairman Rockwell's function, and fortunately for you, you came during construction. Enter through the hole in the wall to the n and loot Rockwell's office for its meager goods, including a Broken Snowglobe on the floor, which tin decorate the Unreliable. Once that's done, employ Rockwell'southward concluding and option the options [View Priority Message] then [Print Ministry Keycard], later which yous'll be treated to some damning intel about the Board's incompetence and the dire consequences for the colony. If you've also been working for the Board and completed the quest Signal Point in Space you lot'll take already seen this courtesy of Akande, and you'll accept the choice to view it again here via the option [Replay Presentation Video].

This is sufficient to advance the quest The Urban center and the Stars, but if y'all want to appease Clarke, pick the pick [Send Government minister Clarke'southward Bulletin to Earth], which volition complete the quest The Lying Earth. Doing this volition cause you lot to proceeds a bit of negative Reputation with the Lath, however. Finally, there's a [Hack 100] check which will reveal some shipments going to the Ministry building of Accuracy and Morale. While it might not seem similar much, it volition unlock an alternate manner to reach your destination, so if you can pass this check, exercise so - it may come in handy presently.

Now that you lot know where the dimethyl sulfoxide is and you have the Ministry building of Accuracy and Morale Key, all y'all need to practice is go get it. Easier said than done, of form, but leave the HHC building all the same. If y'all haven't securing a UDL ID Cartridge however, you should do and then at present - it'll brand the upcoming area much easier - trivial even. In example you lot forgot, y'all can find one under a demote near the the culvert that separates the Estates District and Prosperity Plaza (on the Prosperity Plaza side, a baby-sit sits on this bench) and in a locker in the maintenance tunnels. Also, if yous want to open up some other option for the quest ahead, complete the quest Cupid of the Laboratory, as the good human activity you performed for Giles Molina may exist repaid.

In that location are two ways to get into the Ministry of Accurateness and Morale - through the front door, or by existence smuggled in. The latter option is only possible if you passed the [Hack 100] cheque on Chairman Rockwell's concluding. Peruse the appropriate header below for the route y'all want to take - both are fairly like shooting fish in a barrel if you have a UDL ID Cartridge and a guide (hello!), although there are a lot more skill checks possible if yous go in through the front door. Whether that'south a good thing or not is actually a thing of perspective.

(1 of 2) You lot tin can endeavor to talk your style past Guard Holte

Y'all tin endeavor to talk your manner by Baby-sit Holte (left), or but walk through the restricted surface area if you lot take a UDL ID Cartridge - sadly the ane in this area might be likewise difficult to reach via stealth alone, simply previously establish ones work fine. (right)

The Ministry of Accuracy and Morale - Through the Front Door

The Ministry of Accuracy and Morale is simply exterior of the HHC edifice, along the northern end of the Acropolis Commune - just head northwest from the HHC building to reach it and get through the forepart door.

Once inside, wait to your right (west) to spot a sealed door. Nothing you tin do about information technology now, as information technology's a source of egress, not ingress. Still worth keeping in mind for later. Continue south until y'all reach some stairs, so turn west to discover Guard Holte watching a door. You'll need to become by this betoken to access the labs where the dimethyl sulfoxide is beingness kept, and every bit usual, your argent tongue tin can become you past. Pick the option <Evidence him the Chairman's keycard.> "How's this for clearance?"" and… it won't work! Not without a followup [Intimidate lxx] or [Lie 100] cheque, anyways.

If you can't pass those checks, you still have options, the simplest of which is just walking through the door anyways. Every bit long equally you possess a UDL ID Cartridge, the guards won't bother you lot. Assuming your encompass holds, that is. To reach the elevator you lot're looking for, just head east and south from the door Holte guards and you'll find it to the right (westward). Press a switch, look a moment, so take the elevator downwards into the lab. Too easy.

(i of 3) Hack a terminal to discover an employee complaint from Caroline.

If for some reason that incredibly simple option isn't available to you, there are other options. You tin can try getting past Holte another way. From the stairs in the anteroom caput due east, then north to reach a small part, in which you'll find a terminal [Hack 46]. Admission the computer and selection the pick [View Employee Complaint] to learn that an employee named Caroline has been having a dejeuner dispute with one Theodore. Gaining this info isn't essential, but it gives you… that'south right, more options. Options within options in this quest…

Return to the antechamber and caput upstairs, and then turn west and north to reach the cafeteria, where you'll find Catherine sitting down. Scoping out the perfidious Theodore, no doubt. If y'all hacked the concluding before, ask "Practice you know a Theodore Issacs?" and she'll vent her spleen. All you need to do is laissez passer a [Lie i] bank check, which is basically just a formality, and she'll offer to assist you go into the lab, escorting you to Holte and getting him to let you laissez passer. Declining that, you can pass two [Scientific discipline seventy] checks and a [Lie 1] check to butter Caroline up with interesting banter (interesting to her, anyways) which volition end in the same consequence - her calling in a favor and getting Holte to let you pass.

(1 of 2) Option a locked door

Selection a locked door (left), and so sneak across to the elevator. (right)

Should you exhaust all those options, good, sometime-fashioned stealth can piece of work. From the stairs in the lobby head due east, then south through an unguarded door. Be wary of a patrolling guard, then when the coast is clear sneak over to and unlocked [Lockpick 45] a door beyond the hallway to the due south. The side by side room is free of guards, then yous don't need to worry much hither, specially if you close the door behind you. When you're fix to press on, go through a door to the southwest and watch out for guards. Two should be permanently facing abroad from yous while one walks back and forth. When the patrolling guard is facing due north, sneak over to a sealed door to the westward, press a switch, then sneak back into the previous room and await for the elevator to get in. When the guard is facing away over again, sneak back over and ride the elevator downward.

Suffice to say, you have options. Become past whichever way you lot can. There would potentially be another option at hand, equally in that location's yet another UDL ID Cartridge on this level, but the sneaking required to get it is… well, if it's possible, information technology's too tedious to bother with, given the other options available. Beyond the door that Holte guards is another locked door [Lockpick 30], beyond which you lot'll observe a small guard room. While the loot inside makes it worth breaking into on its own (only wait for the patrolling guard to pass - they like to loiter virtually this door, so patience is a virtue) the real catch is the UDL Identity Cartridge in a locker. If you don't have a UDL ID Cartridge yet and you somehow made it into this room, you'd exist wise to option it up… although there's yet another i in the lab below. They're really too generous in this game.

Ride the elevator downward to the lab, which will be discussed nether the header "The Ministry of Accurateness and Morale - Dimethyl Sulfoxide Dilemma".

(1 of 3) Pass a [Hack 100] check while messing with Chairman Rockwells reckoner to open up a new pick for entering the Ministry of Accuracy and Morale.

The Ministry of Accurateness and Morale - Smuggled In

If you hacked Chairman Rockwell'due south terminal [Hack 100] you'll have learned about a commitment due to The Ministry of Accurateness and Morale. Return to the Byzantium Freight Port Landing Pad and talk to Carmen and ask her to smuggle you in. Subsequently she balks she'll ultimately comply, but follow her to a shipping pod. All you take to practise is climb in and after a loading screen yous'll find yourself in the lab at the bottom of The Ministry of Accurateness and Morale, bypassing… well, everything in the previous header. Not a bad reward for having a high enough Hack skill score.

(1 of 2) Grab a UDL ID Cartridge out of a locker

Take hold of a UDL ID Cartridge out of a locker (left), then caput to the elevator, from which iii lines will guide you through the lab. (correct)

The Ministry of Accuracy and Morale - Dimethyl Sulfoxide Dilemma

However you lot got here you should be in the lab at the bottom of The Ministry of Accurateness and Morale, and if yous have a UDL ID Cartridge, yous'll find out you're disguised. This entire level - with one minor exception - requires cover, and not having a UDL ID Cartridge will make getting through this place much, much more hard.

Time to remedy that.

If y'all were smuggled in by Carmen, caput westward then south up a ramp and across a walkway, then plow due west once again and go through a door. In the next room, follow a blue line and turn left (south) at a door and go through it to reach a locker room. If y'all came down the elevator, annotation the three colored lines on the floor - they'll evidence invaluable equally navigational tool shortly - and follow the blue line east, then s upwards some stairs (exist wary of wandering scientists) then plow correct (s) to find a door leading to a locker room.

Ta da! However you reached this lab, we're all reunited again in the locker room. Don't brand it weird. Anyways, search the the s-facing lockers in the eye of the room to find yet some other UDL Identity Cartridge. We know this guide has been pretty flexible nigh player choice thus far, simply… no, nosotros're done. Y'all've had four attempts to get this, no more excuses. Y'all have this carte du jour by at present and we're not pretending otherwise.

Loot the locker room, so sneak out the style you came in. Follow the blue line west, north, so w again to achieve the lift you may have rode down. This elevator is a safe zone, no demand for cover - yous can make forays into the lab from hither and return to heighten your cover. Very niggling in this lab can't be accomplished with one bar of encompass and some sneaking, and if y'all accept the paltry stats required to talk your manner out of problem once or twice (dare we promise, thrice?)… well, that's overkill.

That said, there's not a lot to run across in this lab. You can find the odd terminal informing you that, for all their rant, the Lath is nowhere nearly Phineas when it comes to reviving people from cryostasis. One might fifty-fifty speculate that Phineas isn't a criminal for any legitimate crime as much as the Lath merely wants his knowledge, although the "expressionless or alive" scrap seems a bit counterproductive to that goal. We'll discuss some optional objectives, starting time, which you can skip in favor of a run to the end of the lab.

(ane of 2) If you completed Cupid of the Laboratory earlier, talk get Giles to go a keycard

If y'all completed Cupid of the Laboratory before, talk go Giles to get a keycard (left), which will open a locked door leading to the Hibernation Lab. (right)

First up, let's grab a key to bypass a locked door [Lockpick 65] that blocks one of the routes to the Hibernation Lab, which is where the dimethyl sulfoxide is stored. Follow the carmine line from the lift east, north, and so west and go through the door it leads to. Beyond this door you'll discover a scientist, who turns out to be none other than Giles Molina, the scientist you may have helped during the quest Cupid of the Laboratory. If you saved his sprats, you can say "I need to inspect the dimethyl sulfoxide" and after a scrap of doubtfulness he'll give you the Hibernation Lab Keycard.

Return to the lift once more to restore your cover and, if you want to clear out some of the enemy troopers without getting your easily muddied follow the blueish line upstairs, past the locker room and into the storage room where you arrived if yous were smuggled in. When the blue line splits, follow it north up a ramp and through a big room, where information technology'll ultimately bisect a yellow line. Follow the yellow line north, then go through a doorway to the correct (east) to reach a room total of containment cells. If y'all motion wisely you lot should go far but as your cover fades.

(ane of 2) Hack a terminal and release some exam subjects

Hack a final and release some test subjects (left), who will attack the corporate minions nearby, reducing the number of foes in your way. (correct)

In that location are no guards or scientists in this room, then simply head east up some stairs to reach another room overlooking the containment cells. Hack a terminal [Hack 73] and pick the selection [Open up Containment Cells]. Stay hidden, equally the Adrena-Fourth dimension'd upwards Frenzied Test Subjects are freakishly strong, possessing well over 10,000 HP. Their armor is low, but with HP that loftier it doesn't matter - they can have a lot of abuse. Fortunately they should all rush to the due west and get killed past some guards, inflicting plenty of casualties of their ain. Not enough to clear the lab by any means, but plenty to thin the herd a bit. Their effectiveness ultimately varies quite a bit, however, then this honestly might not exist worth your fourth dimension.

Finally information technology's time to head to the Hibernation Lab and rescue that sweet, sugariness dimethyl sulfoxide. There are multiple ways to become to your destination, only for the sake of simplicity, let'due south stick to the blood-red route and the yellow road. The meaning backside their names should be obvious.

  • For the red road, just follow the scarlet line from the elevator. When information technology splits, keep going east and post-obit the solid line, non the segmented line, ride an elevator and y'all'll go far at the locked [Lockpick 65] door to the Hibernation Lab, which yous can open with the Hibernation Lab Keycard if you got it from Giles. Beyond this door y'all tin either hop the baby-sit rail (utilise some junk in the northwestern corner to aid you jump over) or follow a yellow line through a door to the south, then caput downstairs and through a doorway to the north.

  • For the yellow road follow the yellow line from the lift. No tricks or splits here, and instead of taking you to the locked door on the red path you'll instead reach a different door to the Hibernation Lab. You lot'll also pass by the containment cells, then if you freed the experiment/captives, in that location may exist fewer guards along the road. Ultimately y'all'll reach the aforementioned elevated walkway overlooking the Hibernation Lab, and y'all tin become down by either hopping the guard rails (use some junk in the northwestern corner to assist yous jump over) or by following the xanthous line through a door to the south, then downstairs and through a doorway to the north.

Both of these can exist completed in i cover bar, especially if you cut corners whenever yous tin. Simply call up, your cover doesn't deplete if you don't move, then standing still and waiting for guards to pass is a viable way to accomplish the end without getting caught if your holographic shroud is nearly depleted.

(ane of 3) Decide how much dimethyl sulfoxide you want to take

Anyways, once in the Hibernation Lab collaborate with a terminal on the northern finish of the room and pick the option [Transfer Dimethyl Sulfoxide to Canister] and you'll be interrupted by a warning. While you can indeed take all the Board's dimethyl sulfoxide, doing then volition kill all the test subjects in this lab. On the other paw, if you only accept 26.37% of the dimethyl sulfoxide, these experiments volition persist, perhaps they can fifty-fifty be revived later. Equally far as story and gameplay goes, this doesn't have much of an effect - you'll become a unlike ending description depending on whether you take 100% of the dimethyl sulfoxide or merely 26.371%.

This is a purely moral choice on your part as a role player, assuasive you to explore some adequately typical philosophical ideas. If you take the dimethyl sulfoxide, are you responsible for their deaths, or is the Lath? The Board froze them with no expectation they'd be able to revive them, nor are y'all in control with what happens to them afterward y'all accept what dimethyl sulfoxide you take. Then again, choosing to have 100% is an activeness that directly leads to their deaths. On the other hand, the more dimethyl sulfoxide you accept, the more colonists on the Hope tin be revived. Are the relative scattering of lives in this lab worth untold numbers of Hope colonists? Are these experiments of unknown merit and circumstance worth sacrificing people who Phineas believes are some of the best and brightest minds in Halcyon? Information technology'southward a bit of the classic "trolley problem" that devolves into unanswerable consequentialism the more than y'all think nigh it, as information technology is wont to do.

Make what conclusion you lot volition - moral imperatives are exterior the telescopic of this humble author - then head to the western end of the room to find a large, beautiful canister of dimethyl sulfoxide. Take it, so head through the doorway to the s, unbar another door to the due south and enter the room beyond, so ride upward the lift to the west, which will deposit yous in a small room next to the lobby of The Ministry of Accuracy and Morale building. From here simply unbar the door to the east, turn north and get out the edifice.

And just like that, yous're washed in Byzantium. At least as far every bit The Metropolis and the Stars is concerned. All yous demand to practice now is return to the Unreliable, wing to Phineas' Lab and give him his precious dimethyl sulfoxide. Yous can tell him about the imminent collapse of Halcyon also, something Phineas was aware of and planning for (see too: you), merely the timetable of events disturbs him. You can pass a pair of [Scientific discipline xl] checks and an [Technology 25] check while talking to Phineas, simply these checks only allow you to have the initiative in planning out your next move. Eventually you'll make up one's mind on skipping the Hope to Phineas' Lab so he can first reviving people who are possibly competent enough to save Halcyon from the Board… and hopefully not as well indoctrinated by growing up in a corporate dystopia to repeat the Lath's mistakes.

This ends The City and the Stars and begins Kept Undercover But Not Forgotten. Conspiring with Phineas will crusade you to gain some negative reputation with the Board, merely the corporeality is trivial and unlikely to affect anything. That said, both Akande and Phineas volition ultimately give you Kept Cloak-and-dagger Only Not Forgotten, and while y'all're withal not quite there withal, you're nearing the point of no return when it comes to choosing your allegiance. Phineas wants you to skip the Hope to Terra 2, and Akande wants it skipped to Tartarus. Where you skip the Hope determines who you side with. This is a choice yous'll make at the stop of Kept Hush-hush But Not Forgotten, all the same, so you don't need to brand upwards your mind quite yet.

The City And The Stars Outer Worlds,

Source: https://www.gamerguides.com/the-outer-worlds/guide/walkthrough/main-quests/the-city-and-the-stars

Posted by: zieglerfance1970.blogspot.com

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