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Boon Totem Dead By Daylight

IconHelpLoading totem.png

Totems are Props and a Game Mechanic that were added to Expressionless past Daylight IconHelp DBDlogo.png with Patch 1.3.0.

Overview

In that location are 3 states a Totem tin can be in: its default state as a Slow Totem, its cursed state equally either a Hex or Rekindled Totem, or its blest state as a Boon Totem.

Upon loading into a Trial, v Totems will be scattered around The Trial, confronting or effectually unlike props.

Interactions

In that location are four different Interactions with Totems:

Cleansing

Atl Hud Icon Cleansing.png

Simply available to Survivors

Survivors can walk upwards to any Irksome or Hex Totem and collaborate with it, cleansing information technology in the process.
This interaction takes xiv seconds to complete for either type.
Killers can increment this fourth dimension by making use of the Perks Hex: Thrill of the Hunt IconPerks hexThrillOfTheHunt.png or Thanatophobia IconPerks thanatophobia.png.
Benefaction Totems cannot exist cleansed.

Cleansing a Hex Totem destroys information technology, leaving merely rubble in its location that Survivors can no longer collaborate with.
If the Totem was a Hex Totem, doing this will as well dispel its Curse permanently.
Cleansed Totems cannot exist re-hexed.

Cleansing a Hex Totem rewards Survivors with Bloodpoints IconHelp bloodpoints.png in the Boldness DailyRitualIcon boldness.png Category, too as points towards the Lightbringer DailyRitualIcon objectives.png Keepsake.

Approval

Atl Hud Icon Blessing.png

Simply available to Survivors

Survivors tin can walk up to whatsoever Deadening or Hex Totem and bless it, granted that they take at least one Boon Perk equipped.
This interaction takes 14 seconds to complete for a Dull Totem and 28 seconds to complete for a Hex Totem, equally blessing a Hex Totem applies an Action Speed debuff of -50 % .

Blessing a Dull or Hex Totem volition imbue it with the powers of the Boon Perks, and additionally in the case of a Hex Totem, dispel its Expletive permanently.
Cleansed Totems cannot be re-hexed.

Snuffing

Atl Hud Icon Snuffing.png

Only available to Killers

A Killer tin walk upwards to any Boon Totem and snuff it out.
This interaction takes i second to complete.

Snuffing out a Boon Totem will dispel its Approving.
Snuffed-out Totems can be re-blessed.

Rekindling

Merely available to Killers

A Killer using the Perk Hex: Pentimento IconPerks hexPentimento.png can run into the Aureola IconHelp auras.png of and walk upward to any remains of cleansed Totem and rekindle them, creating a Rekindled Totem.
This interaction takes 1 second .

Cleansing a Rekindled Totem prompts The Entity to remove the remains completely from the surroundings, making a second rekindling impossible.

Totem Types

There are 4 different types of Totems:

Dull Totems

Wearisome Totems are unlit Totems plant in random locations throughout the Trial Grounds.

Unless the Killer uses any Hex Perk, or Hex: No 1 Escapes Death IconPerks hexNoOneEscapesDeath.png or Hex: Plaything IconPerks hexPlaything.png prior to their activation, all 5 Totems will be dull.

Cleansing a Tedious Totem volition reward the Survivor with 1,000 Bloodpoints .

It takes Survivors xiv seconds to cleanse a Wearisome Totem.

Hex Totems

FulliconStatusEffects cursed.png

Hex Totems are a special kind of Totem, identifiable by the lit candles underneath them.

If the Killer uses any Hex Perk (with the exceptions of Hex: No Ane Escapes Death IconPerks hexNoOneEscapesDeath.png and Hex: Plaything IconPerks hexPlaything.png, which will not calorie-free their potential Totems until their activation), a randomly called Deadening Totem volition become a Hex Totem at the get-go of the Trial.
Each Hex Perk is tied to its ain Hex Totem.
Neither the Killer nor the Survivors have any means to discern, which Hex is associated with which Hex Totem.

Cleansing a Hex Totem will advantage the Survivor with 1,500 Bloodpoints and dispel its Curse.

Cleansing a Hex Totem will trigger a map-broad audio cue, akin to a strike of thunder.

It takes Survivors fourteen seconds to cleanse a Hex Totem.

Boon Totems

FulliconStatusEffects blessed.png

Atl Hud Icon BoonTotem.png

Boon Totems are another special kind of Totem, identifiable, and differing from Hex Totems, by a bluish shimmer emanating from the candles underneath them, every bit well as an audible audio cue whenever someone is within their range ( 24 metres ).

If a Survivor uses any Boon Perk, they can walk up to whatever Tiresome or Hex Totem to bless it, simultaneously applying the effects of all of their equipped Boon Perks, attaching them to the Totem.

If a Survivor blesses a Hex Totem, its Curse will be replaced with a Benefaction.

Killers can snuff out a Benefaction Totem with a brief interaction, rewarding them with ane,500 Bloodpoints and removing the Blessing.
Even so, Survivors can re-anoint the Totem indefinitely.

Boon Totems cannot be cleansed.

It takes Survivors 14 seconds to anoint a Slow Totem and 28 seconds to bless a Hex Totem.

Rekindled Totems

Rekindled Totems are a secondary form of Hex Totems.
Currently, the only way to create them is by using the Hex Perk Hex: Pentimento IconPerks hexPentimento.png, which allows the Killer to rekindle the broken remains of a cleansed Totem.

Rekindled Totems work the same as a Hex Totem, with the sole difference that once they are cleansed, The Entity will completely remove the broken remains from the environment, making whatever farther interaction impossible.

Survivors tin can't anoint Rekindled Totems.

Unlockables

Survivor Perks

Boon: Circle of Healing Boon: Circle of Healing

A Boon that offers comfort amidst the terror.
<p>Press and concur the ''Active Power push'' near a Irksome or Hex Totem to anoint information technology and create a '''''Boon Totem<bridge style = "padding: 0 0 0 0"></span>'''''.

Soft chimes ring out within a radius of '''<bridge grade="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>Survivors inside the ''Benefaction Totem'southward'' range benefit from the following furnishings:
<p>
* '''Increases''' all Healing speeds by '''<span class="luaClr clr clr2" style="colour: #e8c252;">forty</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</bridge>'''/'''<bridge class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''.
* Unlocks the ''Self-Care'' ability, assuasive yous to self-heal without needing a [[Med-Kit]]<span way = "padding: 0 0 0 0"></span> at '''<bridge class="luaClr clr clr2" fashion="color: #e8c252;">50 %</span>''' of the normal Healing speed.
<p>''Boon: Circumvolve of Healing'' benefits from its own outcome.
<p>''Benefaction: Circle of Healing'' does not stack with other instances of itself.
<p>''You can but bless one Totem at a time.''

''All equipped '''Benefaction Perks''' are agile on the same '''Boon Totem'''''.

A Benefaction that offers comfort amidst the terror.

Press and hold the Active Power button nearly a Dull or Hex Totem to anoint it and create a Boon Totem IconHelpLoading totem.png .
Soft chimes ring out within a radius of 24 metres .

Survivors inside the Benefaction Totem's range do good from the post-obit effects:

  • Increases all Healing speeds past 40 / 45 / 50 %.
  • Unlocks the Cocky-Care ability, allowing you to self-heal without needing a Med-Kit IconItems firstAidKit.png at 50 % of the normal Healing speed.

Benefaction: Circle of Healing benefits from its own upshot.

Boon: Circle of Healing does not stack with other instances of itself.

You tin can only bless 1 Totem at a fourth dimension.
All equipped Boon Perks are active on the same Boon Totem .

"Try this, it is better than anything you'll find in a chemist's shop." — Mikaela Reid

Boon: Dark Theory Benefaction: Nighttime Theory

Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.

Press and concur the ''Active Ability button'' near a Boring or Hex Totem to bless it and create a '''''Boon Totem<span mode = "padding: 0 0 0 0"></span>'''''.

Soft chimes ring out within a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</bridge>'''.
<p>Survivors within the ''Boon Totem's'' range benefit from the following effects:
*'''<span class="luaClr clr clr2" mode="color: #e8c252;">ii %</span>''' '''''Haste<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect'''.
*This result lingers for '''<bridge form="luaClr clr clr2" fashion="colour: #e8c252;">2</span>'''/'''<bridge class="luaClr clr clr3" style="colour: #199b1e;">iii</bridge>'''/'''<bridge class="luaClr clr clr4" style="colour: #ac3ee3;">iv</span>''' '''seconds''' after leaving the ''Boon Totem's'' range.

''You tin can merely bless 1 Totem at a time.''

''All equipped '''Boon Perks''' are active on the same '''Benefaction Totem'''''.

Your obsessive study of the paranormal has given you lot unprecedented cognition of other Realms and planes of being.

Press and agree the Agile Ability button near a Dull or Hex Totem to bless information technology and create a Benefaction Totem IconHelpLoading totem.png .
Soft chimes ring out within a radius of 24 metres .

Survivors inside the Boon Totem's range benefit from the following effects:

  • 2 % Haste IconStatusEffects haste.png Status Effect.
  • This effect lingers for ii / 3 / 4 seconds later on leaving the Boon Totem's range.

You tin can only bless ane Totem at a time.
All equipped Boon Perks are active on the same Boon Totem .

Boon: Exponential Boon: Exponential

When information technology seems similar your number is upwards, you lot consider ways to recalculate the odds.

Press and hold the ''Active Ability push'' near a Dull or Hex Totem to bless information technology and create a '''''Boon Totem<bridge style = "padding: 0 0 0 0"></span>'''''.

Soft chimes ring out inside a radius of '''<span class="luaClr clr clr2" fashion="colour: #e8c252;">24 metres</span>'''.
<p>Survivors within the ''Boon Totem'due south'' range benefit from the following effects:
*'''<span course="luaClr clr clr2" mode="colour: #e8c252;">90</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">95</span>'''/'''<span class="luaClr clr clr4" style="colour: #ac3ee3;">100</span>''' '''&#37;''' bonus to the Recovery speed.
*Unlocks the ''Self-Recovery'' ability, assuasive y'all to fully recover from the Dying State<bridge manner = "padding: 0 0 0 0"></span>.

''Yous can only anoint one Totem at a time.''

''All equipped '''Benefaction Perks''' are active on the same '''Boon Totem'''''.

When it seems like your number is upward, you consider ways to recalculate the odds.

Press and hold the Active Ability button well-nigh a Ho-hum or Hex Totem to bless it and create a Boon Totem IconHelpLoading totem.png .
Soft chimes ring out within a radius of 24 metres .

Survivors within the Boon Totem's range benefit from the following furnishings:

  • 90 / 95 / 100 % bonus to the Recovery speed.
  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State IconHelp dying.png .

You can only anoint one Totem at a time.
All equipped Benefaction Perks are agile on the same Boon Totem .

"It is non our time to die... probably." — Jonah Vasquez

Boon: Shadow Step Boon: Shadow Step

A Boon that conceals the truth.

Printing and concord the ''Agile Ability push'' about a Dull or Hex Totem to anoint information technology and create a '''''Boon Totem<span style = "padding: 0 0 0 0"></span>'''''.

Soft chimes ring out within a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>Survivors inside the ''Benefaction Totem'due south'' range benefit from the following effects:
*Scratch Marks<span style = "padding: 0 0 0 0"></bridge> are suppressed.
*Auras<span mode = "padding: 0 0 0 0"></span> are hidden from The Killer.
**Both effects linger for '''<span class="luaClr clr clr2" style="color: #e8c252;">ii</span>'''/'''<span grade="luaClr clr clr3" manner="colour: #199b1e;">3</span>'''/'''<bridge grade="luaClr clr clr4" way="color: #ac3ee3;">iv</span>''' '''seconds''' afterward leaving the ''Boon Totem's'' range.

''Yous can merely anoint ane Totem at a time.''

''All equipped '''Benefaction Perks''' are agile on the aforementioned '''Boon Totem'''''.

A Boon that conceals the truth.

Printing and hold the Active Power push button about a Dull or Hex Totem to bless information technology and create a Boon Totem IconHelpLoading totem.png .
Soft chimes ring out within a radius of 24 metres .

Survivors within the Boon Totem'due south range benefit from the following furnishings:

  • Scratch Marks IconHelp scratchMarks.png are suppressed.
  • Auras IconHelp auras.png are hidden from The Killer.
    • Both effects linger for 2 / 3 / 4 seconds after leaving the Boon Totem'south range.

Y'all can only bless one Totem at a time.
All equipped Benefaction Perks are active on the same Boon Totem .

"Stick to the shadows and cover your tracks." — Mikaela Reid

Counterforce Counterforce

Yous know how to withstand an enemy stronger than you, and information technology starts with hunting down and knocking out their back up.

You cleanse Totems<bridge manner = "padding: 0 0 0 0"></span> '''<span class="luaClr clr clr2" style="color: #e8c252;">xx %</span>''' faster.
*Proceeds another, stack-able '''<span grade="luaClr clr clr6" style="color: #ff8800;">20 %</span>''' Cleansing Speed bonus per cleansed Totem.
*After cleansing a Totem, the Aureola<span fashion = "padding: 0 0 0 0"></span> of the Totem uttermost from you is revealed to yous for '''<span class="luaClr clr clr2" style="color: #e8c252;">2</bridge>'''/'''<span class="luaClr clr clr3" manner="color: #199b1e;">three</span>'''/'''<span class="luaClr clr clr4" manner="color: #ac3ee3;">4</span>''' '''seconds'''.

You know how to withstand an enemy stronger than you, and information technology starts with hunting down and knocking out their support.

You cleanse Totems IconHelpLoading totem.png 20 % faster.

  • Proceeds another, stack-able 20 % Cleansing Speed bonus per cleansed Totem.
  • After cleansing a Totem, the Aura IconHelp auras.png of the Totem uttermost from y'all is revealed to you for ii / 3 / 4 seconds.

"I don't mind a little detective work." — Jill Valentine

Clairvoyance Clairvoyance

There is an intrinsic free energy in yous that sees beyond your vision.
<p>Whenever yous cleanse a Totem<bridge style = "padding: 0 0 0 0"></span>, ''Clairvoyance'' activates:
*When empty-handed, press and concord the ''Ability button'' to unlock your full Aura-reading potential, allowing you to run into the Auras<span style = "padding: 0 0 0 0"></span> of the Exit Gate Switches<span style = "padding: 0 0 0 0"></span>, Generators<bridge style = "padding: 0 0 0 0"></bridge>, Hooks<span style = "padding: 0 0 0 0"></span>, Chests<span style = "padding: 0 0 0 0"></span>, and the Hatch<bridge way = "padding: 0 0 0 0"></span> within '''<span class="luaClr clr clr2" style="colour: #e8c252;">64 metres</bridge>''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">eight</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span grade="luaClr clr clr4" mode="colour: #ac3ee3;">10</span>''' '''seconds'''.

There is an intrinsic energy in y'all that sees beyond your vision.

Whenever you cleanse a Totem IconHelpLoading totem.png , Clairvoyance activates:

  • When empty-handed, press and agree the Ability push to unlock your full Aureola-reading potential, allowing you to encounter the Auras IconHelp auras.png of the Exit Gate Switches IconHelp exitGates.png , Generators IconHelpLoading generators.png , Hooks IconHelpLoading hook.png , Chests IconHelp chests.png , and the Hatch IconHelp hatch.png within 64 metres for eight / 9 / x seconds.

"Does anyone else come across that? Just me?" — Mikaela Reid

Detective's Hunch Detective's Hunch

Unlocks potential in your Aureola-reading ability.

Each time a Generator is completed, the Auras<bridge style = "padding: 0 0 0 0"></span> of any Generators<span style = "padding: 0 0 0 0"></span>, Chests<span style = "padding: 0 0 0 0"></span>, and Totems<bridge fashion = "padding: 0 0 0 0"></bridge>within '''<span class="luaClr clr clr2" style="color: #e8c252;">32</span>'''/'''<span grade="luaClr clr clr3" manner="color: #199b1e;">48</bridge>'''/'''<bridge class="luaClr clr clr4" mode="color: #ac3ee3;">64</span>''' '''metres''' are revealed to y'all for '''<span class="luaClr clr clr6" manner="color: #ff8800;">10 seconds</bridge>'''.
* If you are holding a Maps|Map<span style = "padding: 0 0 0 0"></bridge>, any objects revealed by ''Detective's Hunch'' will automatically be tracked past it.

Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the Auras IconHelp auras.png of any Generators IconHelpLoading generators.png , Chests IconHelp chests.png , and Totems IconHelpLoading totem.png within 32 / 48 / 64 metres are revealed to you for 10 seconds .

  • If you are holding a Map IconItems map.png , any objects revealed by Detective'due south Hunch will automatically be tracked by information technology.

"Are you able to tell united states of america where yous were last night?" — Detective David Tapp

Inner Healing Inner Healing

You expect inwards and trust your instincts when you feel lost and solitary.

Each fourth dimension you cleanse a Totem<span way = "padding: 0 0 0 0"></bridge>, ''Inner Healing'' activates:
*You are automatically healed '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Health Country</span>''' when hiding inside a Locker<span way = "padding: 0 0 0 0"></bridge> for '''<bridge class="luaClr clr clr2" style="color: #e8c252;">10</bridge>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" fashion="colour: #ac3ee3;">8</span>''' '''seconds''' while injured or suffering from the '''''Deep Wound<bridge manner = "padding: 0 0 0 0"></span>''''' '''Status Effect'''.

''Inner Healing'' does not activate if you currently suffer from the '''''Broken<bridge style = "padding: 0 0 0 0"></span>''''' '''Status Effect'''.

You expect in and trust your instincts when you experience lost and alone.

Each time you cleanse a Totem IconHelpLoading totem.png , Inner Healing activates:

  • Y'all are automatically healed 1 Health Land when hiding within a Locker IconHelp lockers.png for 10 / nine / 8 seconds while injured or suffering from the Deep Wound IconStatusEffects deepWound.png Status Effect.

Inner Healing does not activate if you currently endure from the Cleaved IconStatusEffects broken.png Condition Outcome.

Overzealous Overzealous

<div grade = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">Fighting dorsum confronting the Ravage motivates and inspires you.
<p>After cleansing a Totem<span style = "padding: 0 0 0 0"></span>, ''Overzealous'' activates:
* '''Increases''' your Repair speed by '''<span class="luaClr clr clr2" manner="color: #e8c252;">6</bridge>'''/'''<span class="luaClr clr clr3" style="colour: #199b1e;">7</bridge>'''/'''<span form="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''&#37;''' if information technology was a '''Dull Totem'''.
* '''Increases''' your Repair speed by '''<bridge course="luaClr clr clr2" style="colour: #e8c252;">12</bridge>'''/'''<span form="luaClr clr clr3" way="color: #199b1e;">14</span>'''/'''<bridge class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''&#37;''' if information technology was a '''Hex Totem'''.
<p>''Overzealous'' deactivates when losing a Health Country<span fashion = "padding: 0 0 0 0"></span> past any means.
<p>''<span class="luaClr clr clr9" way="colour: #e7cda2;">"The Ravage senses us. We demand to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9</bridge>''</div></div>

This clarification is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.

Fighting back against the Ravage motivates and inspires you.

Afterward cleansing a Totem IconHelpLoading totem.png , Overzealous activates:

  • Increases your Repair speed past 6 / 7 / 8 % if it was a Dull Totem.
  • Increases your Repair speed by 12 / 14 / sixteen % if it was a Hex Totem.

Overzealous deactivates when losing a Wellness Land IconStatusEffects healing.png by any means.

"The Ravage senses u.s.a.. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9

Small Game Modest Game

You have the undeniable adequacy to sense danger.
* Receive an auditory warning upon looking in the management of Totems in a '''<span form="luaClr clr clr2" mode="colour: #e8c252;">45 °</span>''' cone within '''<span grade="luaClr clr clr2" manner="color: #e8c252;">eight</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">10</bridge>'''/'''<span class="luaClr clr clr4" style="colour: #ac3ee3;">12</span>''' '''metres'''.
<p>''Small-scale Game'' has a absurd-downwards of '''<span form="luaClr clr clr2" style="color: #e8c252;">xiv</span>'''/'''<span class="luaClr clr clr3" manner="colour: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' each time information technology activates.
<p>For each Dull or Hex Totem cleansed by whatever Player, ''Pocket-sized Game'' gains '''<span class="luaClr clr clr6" fashion="colour: #ff8800;">i Token</bridge>''':
* Each Token decreases the Detection cone's angle by '''<bridge class="luaClr clr clr8" style="color: #d41c1c;">5 °</span>''', down to a minimum of '''<bridge class="luaClr clr clr4" fashion="color: #ac3ee3;">xx °</span>'''.

You take the undeniable capability to sense danger.

  • Receive an auditory alarm upon looking in the direction of Totems in a 45 ° cone within viii / 10 / 12 metres.

Small Game has a cool-down of 14 / 12 / 10 seconds each time it activates.

For each Dull or Hex Totem apple-pie by whatsoever Player, Small Game gains one Token :

  • Each Token decreases the Detection cone's angle by 5 ° , downwards to a minimum of 20 ° .

"Nope." — Andy, The Lost Tapes

Killer Perks

Hex: Blood Favour Hex: Claret Favour

A Hex that gains the favour of The Entity<span way = "padding: 0 0 0 0"></bridge> when claret is spilt.
* Whenever a Survivor loses a Health State<span mode = "padding: 0 0 0 0"></span> by whatever means and thus enters the Injured Land<span style = "padding: 0 0 0 0"></span> or the Dying State<span mode = "padding: 0 0 0 0"></span>, ''Hex: Claret Favour'' calls upon The Entity to block all Pallets<bridge style = "padding: 0 0 0 0"></span> within '''<bridge form="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</bridge>'''/'''<span form="luaClr clr clr4" manner="color: #ac3ee3;">32</bridge>''' '''metres''' of that Survivor's location from existence pulled down for the next '''<span class="luaClr clr clr2" fashion="color: #e8c252;">15 seconds</span>'''.
<p>''The Hex effects persist until its Hex Totem<span fashion = "padding: 0 0 0 0"></span> is cleansed.''

A Hex that gains the favour of The Entity IconHelp entity.png when claret is spilt.

  • Whenever a Survivor loses a Health Land IconStatusEffects healing.png by any means and thus enters the Injured State IconHelp injured.png or the Dying State IconHelp dying.png , Hex: Claret Favour calls upon The Entity to block all Pallets IconHelp pullDown.png inside 24 / 28 / 32 metres of that Survivor'due south location from being pulled downwards for the adjacent 15 seconds .

The Hex effects persist until its Hex Totem IconHelpLoading totem.png is apple-pie.

"It would be no bound of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Hex: Crowd Control Hex: Crowd Control

A Hex that ensures those bottom than you are properly herded.

Survivors who perform a '''rushed''' vault through a Window<span style = "padding: 0 0 0 0"></span> prompt The Entity<span style = "padding: 0 0 0 0"></span> to block information technology for the side by side '''<span class="luaClr clr clr2" style="color: #e8c252;">14</span>'''/'''<span class="luaClr clr clr3" style="colour: #199b1e;">17</span>'''/'''<span class="luaClr clr clr4" mode="colour: #ac3ee3;">twenty</span>''' '''seconds'''.

''The Hex effects persist until its Hex Totem<span fashion = "padding: 0 0 0 0"></span> is cleansed.''

A Hex that ensures those bottom than you lot are properly herded.

Survivors who perform a rushed vault through a Window IconHelp window.png prompt The Entity IconHelp entity.png to cake it for the side by side 14 / 17 / 20 seconds.
The Hex effects persist until its Hex Totem IconHelpLoading totem.png is cleansed.

"You lot take no control. People similar you never did." — Ji-Woon Hak

Hex: Devour Hope Hex: Devour Hope

A Hex rooting its power on hope.

The simulated hope of Survivors ignites your hunger.

Each fourth dimension a Survivor<bridge style = "padding: 0 0 0 5px"></span> is rescued from a Hook when y'all are at least '''<bridge class="luaClr clr clr2" style="colour: #e8c252;">24 metres</span>''' away, ''Hex: Devour Hope'' receives '''<span class="luaClr clr clr6" fashion="color: #ff8800;">1 Token</span>''':
* '''<bridge class="luaClr clr clr4" style="color: #ac3ee3;">2 Tokens</span>''': '''<bridge grade="luaClr clr clr8" fashion="color: #d41c1c;">x seconds</bridge>''' after hooking a Survivor, gain a '''<span class="luaClr clr clr2" style="color: #e8c252;">iii</span>'''/'''<bridge class="luaClr clr clr3" mode="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''&#37;''' '''''Haste<span manner = "padding: 0 0 0 0"></span>''''' '''Status Event''' for the next '''<span class="luaClr clr clr4" style="colour: #ac3ee3;">10 seconds</span>'''.
* '''<span class="luaClr clr clr4" way="color: #ac3ee3;">three Tokens</span>''': Survivors suffer permanently from the '''''Exposed<span style = "padding: 0 0 0 0"></span>''''' '''Status Upshot'''.
* '''<span course="luaClr clr clr4" style="color: #ac3ee3;">5 Tokens</span>''': You are granted the power to impale all Survivors by your ain hand.
<p>''The Hex furnishings persist until its Hex Totem<bridge manner = "padding: 0 0 0 0"></span> is cleansed.''

A Hex rooting its ability on promise.

The fake hope of Survivors ignites your hunger.
Each time a Survivor IconHelpLoading survivor.png is rescued from a Hook when you are at least 24 metres away, Hex: Devour Promise receives one Token :

  • 2 Tokens : 10 seconds later on hooking a Survivor, gain a 3 / 4 / v % Haste IconStatusEffects haste.png Status Effect for the next 10 seconds .
  • three Tokens : Survivors suffer permanently from the Exposed IconStatusEffects exposed.png Condition Effect.
  • 5 Tokens : You are granted the ability to kill all Survivors by your own hand.

The Hex effects persist until its Hex Totem IconHelpLoading totem.png is apple-pie.

"If you do naught, you accept their blood on your hands. If you save them, her hunger grows."

Hex: Haunted Ground Hex: Haunted Ground

Two trapped Hex Totems<span way = "padding: 0 0 0 0"></span> volition spawn in the Trial Grounds.
* When either Hex Totem is cleansed or blessed, all Survivors<bridge style = "padding: 0 0 0 5px"></span> suffer from the '''''Exposed<bridge style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span grade="luaClr clr clr2" style="colour: #e8c252;">twoscore</bridge>'''/'''<span grade="luaClr clr clr3" style="color: #199b1e;">l</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.
* The second Hex Totem will immediately turn into a Dull Totem.

Two trapped Hex Totems IconHelpLoading totem.png will spawn in the Trial Grounds.

  • When either Hex Totem is cleansed or blest, all Survivors IconHelpLoading survivor.png suffer from the Exposed IconStatusEffects exposed.png Status Effect for 40 / 50 / sixty seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home become profane."

Hex: Huntress Lullaby Hex: Huntress Lullaby

A Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attending.

Survivors<bridge style = "padding: 0 0 0 5px"></span> recieve a '''<span course="luaClr clr clr2" manner="colour: #e8c252;">2</bridge>'''/'''<span grade="luaClr clr clr3" fashion="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" fashion="color: #ac3ee3;">6</span>''' '''&#37;''' Regression penalty on Failed Skill Checks<span style = "padding: 0 0 0 0"></span> for Repair and Healing actions.

''Hex: Huntress Lullaby'' grows in ability each time y'all Hook a Survivor, gaining '''<span class="luaClr clr clr2" style="color: #e8c252;">ane Token</span>''', and affecting Repair and Healing Skill Checks:
* '''<span class="luaClr clr clr4" mode="color: #ac3ee3;">1 Token</bridge>''': shortens the time between the Warning sound and the Skill check by '''<span course="luaClr clr clr6" fashion="color: #ff8800;">-14 %</span>'''.
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">2 Tokens</span>''': shortens the time betwixt the Warning audio and the Skill bank check by '''<span class="luaClr clr clr8" style="color: #d41c1c;">-28 %</span>'''.
* '''<bridge class="luaClr clr clr4" style="color: #ac3ee3;">iii Tokens</span>''': shortens the time between the Warning sound and the Skill check by '''<bridge form="luaClr clr clr4" mode="color: #ac3ee3;">-42 %</span>'''.
* '''<span class="luaClr clr clr4" way="colour: #ac3ee3;">4 Tokens</span>''': shortens the fourth dimension between the Warning audio and the Skill check past '''<span class="luaClr clr clr3" style="color: #199b1e;">-56 %</span>'''.
* '''<span class="luaClr clr clr4" style="colour: #ac3ee3;">5 Tokens</span>''': disables the Alert sound.
<p>''The Hex furnishings persist until its Hex Totem<span style = "padding: 0 0 0 0"></bridge> is cleansed.''

A Hex rooting its ability in despair.

Your chase is an irresistible song of dread which muddles your casualty'due south attention.
Survivors IconHelpLoading survivor.png recieve a 2 / 4 / 6 % Regression penalty on Failed Skill Checks IconHelp skillChecks.png for Repair and Healing actions.
Hex: Huntress Lullaby grows in power each time you Hook a Survivor, gaining one Token , and affecting Repair and Healing Skill Checks:

  • ane Token : shortens the fourth dimension betwixt the Warning sound and the Skill check past -fourteen % .
  • 2 Tokens : shortens the time between the Alert sound and the Skill check past -28 % .
  • 3 Tokens : shortens the fourth dimension between the Alert sound and the Skill check by -42 % .
  • four Tokens : shortens the fourth dimension between the Alarm audio and the Skill bank check past -56 % .
  • 5 Tokens : disables the Warning audio.

The Hex furnishings persist until its Hex Totem IconHelpLoading totem.png is cleansed.
"That vocal, it drives me crazy!"

Hex: No One Escapes Death Hex: No 1 Escapes Death

<div class = "ptbBox"><div grade = "ptbTitle">This clarification is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div course = "ptb">A Hex rooting its ability on hope.

Y'all are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
<p>Once the Exit Gates<span style = "padding: 0 0 0 0"></span> are powered, if there is withal a Irksome Totem<span way = "padding: 0 0 0 0"></bridge> remaining on the Map, ''Hex: No One Escapes Expiry'' activates and lights information technology:
*'''Increases''' your Motion speed by '''<span grade="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span form="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''&#37;'''.
*Survivors endure from a permanent '''''Exposed<span manner = "padding: 0 0 0 0"></span>''''' '''Status Effect'''.

<p>''Hex: No One Escapes Death'' remains inactive if no Dull Totems are available.
<p>''Hex: No Ane Escapes Expiry'' reveals the Aureola<bridge way = "padding: 0 0 0 0"></span> of its '''Hex Totem''' to all Survivors within '''<span grade="luaClr clr clr2" fashion="color: #e8c252;">4 metres</span>''' and gradually expands that range to '''<bridge class="luaClr clr clr6" style="color: #ff8800;">24 metres</span>''' over the course of '''<span class="luaClr clr clr8" style="color: #d41c1c;">30 seconds</span>'''.
<p>''The Hex furnishings persist until its Hex Totem<span way = "padding: 0 0 0 0"></span> is cleansed.''
<p>''<span grade="luaClr clr clr9" manner="colour: #e7cda2;">"And the beast became faster and more than powerful equally if The Entity's shadowy whips were lashing at its back."</span>''</div></div>

This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.

A Hex rooting its power on hope.

You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates IconHelp exitGates.png are powered, if at that place is withal a Dull Totem IconHelpLoading totem.png remaining on the Map, Hex: No One Escapes Expiry activates and lights information technology:

  • Increases your Movement speed by 2 / three / 4 %.
  • Survivors suffer from a permanent Exposed IconStatusEffects exposed.png Status Effect.

Hex: No One Escapes Death remains inactive if no Irksome Totems are bachelor.

Hex: No One Escapes Death reveals the Aura IconHelp auras.png of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of thirty seconds .

The Hex furnishings persist until its Hex Totem IconHelpLoading totem.png is apple-pie.

"And the fauna became faster and more powerful as if The Entity'south shadowy whips were lashing at its back."

Hex: Pentimento Hex: Pentimento

You reveal the true power of the Totems, hidden within their remains.
*Yous see the Auras<span style = "padding: 0 0 0 0"></span> of apple-pie Totems<span style = "padding: 0 0 0 0"></span>.

You tin can perform a ritual on a cleansed Totem to resurrect information technology equally a ''Rekindled Totem''.

For each ''Rekindled Totem'' active at the aforementioned fourth dimension, ''Hex: Pentimento'' gains an boosted effect:
*'''<span class="luaClr clr clr4" style="colour: #ac3ee3;">1 Totem</span>''': '''Decreases''' all Survivors' Repair speed by '''<span class="luaClr clr clr2" mode="color: #e8c252;">twenty</span>'''/'''<span course="luaClr clr clr3" style="color: #199b1e;">25</bridge>'''/'''<span class="luaClr clr clr4" mode="color: #ac3ee3;">thirty</bridge>''' '''&#37;'''.
*'''<span course="luaClr clr clr4" style="color: #ac3ee3;">2 Totems</bridge>''': '''Decreases''' all Survivors' Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</bridge>'''/'''<span grade="luaClr clr clr3" fashion="color: #199b1e;">25</span>'''/'''<bridge class="luaClr clr clr4" manner="color: #ac3ee3;">30</span>''' '''&#37;'''.
*'''<span class="luaClr clr clr4" mode="color: #ac3ee3;">3 Totems</span>''': '''Decreases''' all Survivors' Recovery speed from being downed by '''<span form="luaClr clr clr2" fashion="color: #e8c252;">20</bridge>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span grade="luaClr clr clr4" mode="color: #ac3ee3;">thirty</span>''' '''&#37;'''.
*'''<span grade="luaClr clr clr4" mode="colour: #ac3ee3;">iv Totems</span>''': '''Decreases''' all Survivors' Exit Gate Opening speed by '''<span course="luaClr clr clr2" way="color: #e8c252;">20</span>'''/'''<bridge class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</bridge>''' '''&#37;'''.
*'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5 Totems</bridge>''': All Totems are permanently blocked by The Entity<span way = "padding: 0 0 0 0"></span>.

When a ''Rekindled Totem'' is cleansed, its remains are consumed past The Entity and it cannot be rekindled.

Yous reveal the true ability of the Totems, hidden within their remains.

  • Y'all run across the Auras IconHelp auras.png of cleansed Totems IconHelpLoading totem.png .

You can perform a ritual on a apple-pie Totem to resurrect information technology as a Rekindled Totem.
For each Rekindled Totem active at the aforementioned time, Hex: Pentimento gains an boosted outcome:

  • 1 Totem : Decreases all Survivors' Repair speed by 20 / 25 / 30 %.
  • 2 Totems : Decreases all Survivors' Healing speed past xx / 25 / 30 %.
  • three Totems : Decreases all Survivors' Recovery speed from beingness downed by 20 / 25 / xxx %.
  • 4 Totems : Decreases all Survivors' Exit Gate Opening speed past 20 / 25 / xxx %.
  • five Totems : All Totems are permanently blocked by The Entity IconHelp entity.png .

When a Rekindled Totem is cleansed, its remains are consumed by The Entity and information technology cannot exist rekindled.

"Though a pentimento is an inherently concealed piece of fine art, there is something to exist said of the want to discover that which is beyond." — A Guide to Art & Process (1961)

Hex: Plaything Hex: Plaything

A Hex that toys with a victim's suffering.

If there is at least one Tiresome Totem<span fashion = "padding: 0 0 0 0"></span> remaining in the Trial Grounds, ''Hex: Plaything'' activates on a random Totem each fourth dimension a Survivor is hooked for the first time:
*The hooked Survivor suffers from the Cursed<bridge style = "padding: 0 0 0 0"></bridge> and '''''Oblivious<span style = "padding: 0 0 0 0"></span>''''' '''Condition Effects''' until ''Hex: Plaything'' is cleansed.
*For the start '''<span class="luaClr clr clr2" style="color: #e8c252;">90 seconds</span>''', only the '''''Cursed''''' Survivor is able to cleanse the Hex Totem.
*The Aureola<span style = "padding: 0 0 0 0"></span> of ''Hex: Plaything'''s Hex Totem is revealed to the Cursed Survivor within '''<span course="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">xx</bridge>'''/'''<bridge form="luaClr clr clr4" style="colour: #ac3ee3;">16</span>''' '''metres'''.

''The Hex effects persist until its Hex Totem<span style = "padding: 0 0 0 0"></span> is cleansed.''

A Hex that toys with a victim'southward suffering.

If there is at least one Dull Totem IconHelpLoading totem.png remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

  • The hooked Survivor suffers from the Cursed IconStatusEffects cursed.png and Oblivious IconStatusEffects oblivious.png Status Effects until Hex: Plaything is apple-pie.
  • For the first 90 seconds , only the Cursed Survivor is able to cleanse the Hex Totem.
  • The Aura IconHelp auras.png of Hex: Plaything'south Hex Totem is revealed to the Cursed Survivor within 24 / 20 / 16 metres.

The Hex furnishings persist until its Hex Totem IconHelpLoading totem.png is cleansed.

"Nosotros came. Now you must come up with the states. Taste our pleasance." — Pinhead

Hex: Retribution Hex: Retribution

A Hex that lashes out upon its destruction.

Those who cross you will exist punished.
<p>
* Survivors cleansing or blessing any Totem<span style = "padding: 0 0 0 0"></span> endure from the '''''Oblivious<span style = "padding: 0 0 0 0"></span>''''' '''Condition Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" manner="colour: #199b1e;">twoscore</span>'''/'''<span class="luaClr clr clr4" mode="color: #ac3ee3;">45</span>''' '''seconds'''.
* After cleansing or blessing a Hex Totem<span style = "padding: 0 0 0 0"></bridge>, the Auras<span mode = "padding: 0 0 0 0"></span> of all Survivors are revealed to you for '''<span course="luaClr clr clr2" manner="colour: #e8c252;">15 seconds</span>'''.
<p>''The Hex effects persist until its Hex Totem<span style = "padding: 0 0 0 0"></bridge> is cleansed.''

A Hex that lashes out upon its destruction.

Those who cross yous volition be punished.

  • Survivors cleansing or blessing any Totem IconHelpLoading totem.png suffer from the Oblivious IconStatusEffects oblivious.png Status Effect for 35 / 40 / 45 seconds.
  • After cleansing or blessing a Hex Totem IconHelpLoading totem.png , the Auras IconHelp auras.png of all Survivors are revealed to you for 15 seconds .

The Hex effects persist until its Hex Totem IconHelpLoading totem.png is cleansed.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Hex: Ruin Hex: Ruin

<div course = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">A Hex that affects the Generator Repair progress of all Survivors.
* Whenever a Generator<span manner = "padding: 0 0 0 0"></bridge> is non being repaired by a Survivor, it will immediately and automatically regress its Repair progress at '''<span class="luaClr clr clr2" style="color: #e8c252;">l</span>'''/'''<span course="luaClr clr clr3" style="colour: #199b1e;">75</span>'''/'''<span grade="luaClr clr clr4" way="color: #ac3ee3;">100</span>''' '''&#37;''' of the normal Regression speed.
* One time any Survivor is killed by any means, ''Hex: Ruin'' deactivates and reverts its Hex Totem into a Ho-hum Totem.
<p>''The Hex furnishings persist until its Hex Totem<span style = "padding: 0 0 0 0"></span> is cleansed.''
<p>''<span form="luaClr clr clr9" style="color: #e7cda2;">"A expletive is upon y'all. It will crusade your ruin."</span>''</div></div>

This clarification is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.

A Hex that affects the Generator Repair progress of all Survivors.

  • Whenever a Generator IconHelpLoading generators.png is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50 / 75 / 100 % of the normal Regression speed.
  • In one case whatever Survivor is killed past any ways, Hex: Ruin deactivates and reverts its Hex Totem into a Dull Totem.

The Hex effects persist until its Hex Totem IconHelpLoading totem.png is cleansed.

"A curse is upon you. Information technology will crusade your ruin."

Hex: The Third Seal Hex: The Tertiary Seal

A Hex that hinders the Survivors' Aureola-reading abilities.

The last '''<bridge class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<bridge class="luaClr clr clr3" style="colour: #199b1e;">3</span>'''/'''<bridge form="luaClr clr clr4" mode="color: #ac3ee3;">4</bridge>''' '''Survivors''' hit with either your ''Basic Attack'' or ''Special Assault'' suffer from the '''''Blindness<span style = "padding: 0 0 0 0"></bridge>''''' '''Condition Upshot'''.
<p>''The Hex furnishings persist until its Hex Totem<span style = "padding: 0 0 0 0"></bridge> is cleansed.''

A Hex that hinders the Survivors' Aura-reading abilities.

The final two / 3 / 4 Survivors striking with either your Bones Attack or Special Attack endure from the Blindness IconStatusEffects vision.png Status Upshot.

The Hex effects persist until its Hex Totem IconHelpLoading totem.png is cleansed.

"She touched your peel, yous bear the witch's mark!"

Hex: Thrill of the Hunt Hex: Thrill of the Hunt

A Hex rooting its power on hope.

The false promise of Survivors fills you with excitement and strengthens your Totems.
<p>For each Totem remaining in the environment, ''Hex: Thrill of the Hunt'' gains '''<span class="luaClr clr clr2" mode="colour: #e8c252;">1 Token</span>'''.
*Survivors suffer from a stack-able '''<span grade="luaClr clr clr2" mode="color: #e8c252;">8</span>'''/'''<bridge course="luaClr clr clr3" style="colour: #199b1e;">9</span>'''/'''<span grade="luaClr clr clr4" style="color: #ac3ee3;">10</bridge>''' '''&#37;''' Action Speed penalty per Token to Cleansing and Blessing, upwards to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</bridge>'''/'''<span course="luaClr clr clr3" style="color: #199b1e;">45</bridge>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''.
*Grants a stack-able '''<span class="luaClr clr clr6" style="color: #ff8800;">ten %</span>''' bonus Bloodpoints<bridge way = "padding: 0 0 0 0"></span> for deportment in the Hunter<bridge style = "padding: 0 0 0 0"></span> Category per Token, up to a maximum of '''<bridge class="luaClr clr clr8" way="color: #d41c1c;">50 %</bridge>'''.

''The Hex effects persist until its Hex Totem<bridge style = "padding: 0 0 0 0"></span> is apple-pie.''

A Hex rooting its power on hope.

The false promise of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the environment, Hex: Thrill of the Hunt gains 1 Token .

  • Survivors suffer from a stack-able eight / 9 / x % Activity Speed penalty per Token to Cleansing and Approval, upward to a maximum of 40 / 45 / l %.
  • Grants a stack-able 10 % bonus Bloodpoints IconHelp bloodpoints.png for deportment in the Hunter DailyRitualIcon hunter.png Category per Token, up to a maximum of fifty % .

The Hex effects persist until its Hex Totem IconHelpLoading totem.png is apple-pie.

Hex: Undying Hex: Undying

A Hex which maintains the vile powers that flow throughout the Trial.

The Auras<bridge style = "padding: 0 0 0 0"></span> of Survivors inside '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<bridge class="luaClr clr clr3" style="colour: #199b1e;">iii</span>'''/'''<span course="luaClr clr clr4" fashion="color: #ac3ee3;">4</span>''' '''metres''' of any Dull Totem<span fashion = "padding: 0 0 0 0"></span> are revealed to you.
* When another Perk'due south Hex Totem<span style = "padding: 0 0 0 0"></bridge> is cleansed or blessed, its Hex is transferred to the ''Hex: Undying'' Totem, including any accumulated Tokens, disabling ''Hex: Undying'' instead.
<p>''The Hex effects persist until its Hex Totem<bridge style = "padding: 0 0 0 0"></bridge> is cleansed.''

A Hex which maintains the vile powers that flow throughout the Trial.

The Auras IconHelp auras.png of Survivors within 2 / 3 / four metres of whatsoever Tedious Totem IconHelpLoading totem.png are revealed to you lot.

  • When some other Perk's Hex Totem IconHelpLoading totem.png is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

The Hex effects persist until its Hex Totem IconHelpLoading totem.png is apple-pie.

Shattered Hope Shattered Hope

To capture your prey, you must offset extinguish their hope.
*Instead of snuffing Boon Totems<span style = "padding: 0 0 0 0"></span> you destroy them.
*Destroying a ''Benefaction Totem'' this way reveals the Auras<bridge style = "padding: 0 0 0 0"></bridge> of all Survivors that were within its range at that moment for '''<span form="luaClr clr clr2" mode="colour: #e8c252;">6</span>'''/'''<span form="luaClr clr clr3" manner="color: #199b1e;">7</bridge>'''/'''<bridge form="luaClr clr clr4" fashion="colour: #ac3ee3;">8</span>''' '''seconds'''.

To capture your prey, you must offset extinguish their hope.

  • Instead of snuffing Boon Totems IconHelpLoading totem.png you destroy them.
  • Destroying a Benefaction Totem this mode reveals the Auras IconHelp auras.png of all Survivors that were inside its range at that moment for half-dozen / seven / 8 seconds.

"Nix is permanent here. Nothing except our endless perdition." — Unknown, Notebook

Thanatophobia Thanatophobia

<div class = "ptbBox"><div class = "ptbTitle">This clarification is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">Their courage fades in the face of their undeniable mortality.

Each injured, dying, or hooked Survivor incurs a stack-able '''<span course="luaClr clr clr2" way="color: #e8c252;">four.five</bridge>'''/'''<span class="luaClr clr clr3" style="colour: #199b1e;">five</span>'''/'''<bridge form="luaClr clr clr4" mode="color: #ac3ee3;">5.5</span>''' '''&#37;''' penalisation to all Survivors' Repairing, Sabotaging, and Cleansing Action speeds, upwardly to a maximum of '''<span grade="luaClr clr clr2" style="colour: #e8c252;">xviii</span>'''/'''<span class="luaClr clr clr3" manner="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="colour: #ac3ee3;">22</span>''' '''&#37;'''.

''<span class="luaClr clr clr9" style="colour: #e7cda2;">"She plays with us and revels in our pain."</span>''</div></div>

This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.

Their courage fades in the face up of their undeniable mortality.

Each injured, dying, or hooked Survivor incurs a stack-able 4.5 / 5 / 5.v % penalty to all Survivors' Repairing, Sabotaging, and Cleansing Activity speeds, up to a maximum of 18 / 20 / 22 %.

"She plays with u.s.a. and revels in our hurting."

Alter Log

Patch two.five.0

  • Improved the hiding spots of Totems as new interaction mechanics allow them to exist placed closer to other objects.

Trivia

  • In the Game files, Hex Totems are referred to as "Hex Bags".
  • In rare cases and due to bugs, information technology has occurred that some iterations of the largest Maps spawned an additional sixth Totem.
  • Killers who have a unique Hatch closing animation will use that when snuffing a Benefaction Totem.
  • If a Survivor is (self-)healing thanks to Boon: Circle of Healing and a Skill Check appears while the Killer is snuffing the Totem, that Skill Check will automatically neglect.

Video

Ash blessing a Tedious Totem Yun-Jin blessing a Hex Totem

Snuffing a Boon Totem A Killer snuffing a Benefaction Totem, from Survivor POV

Gallery

Props
IconStatusEffects sleepPenalty.png Alarm Clocks IconPowers trap.png Bear Traps IconHelp breakableDoors.png Brittle Walls IconHelp cagesOfAtonement.png Cages of Atonement
Dbd-gameplay-crate.png Chests IconHelp crownPillar.png Crown Pillar IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Night Mist
IconHelp exitGates.png Exit Gates IconHelpLoading generators.png Generators QuestIcons glyph.png Glyphs IconHelpLoading hatch.png Hatch
IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight
IconHelp pullDown.png Pallets IconHelp poolsOfDevotion.png Pools of Devotion IconHelp pumpkin.png Pumpkins IconHelp snowman.png Snowmen
Dbd-gameplay-crate.png Supply Cases IconHelpLoading totem.png Totems IconHelp tv.png TVs QuestIcons Halloween2020.png Visceral Cankers
IconHelp window.png Windows

Boon Totem Dead By Daylight,

Source: https://deadbydaylight.fandom.com/wiki/Totems

Posted by: zieglerfance1970.blogspot.com

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